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Saga of Old City (GHA1)
par Gary Gygax (1985)
Une revue de Saga
of Old City par Eric Mona (Iquander)
Greyhawk...
a beautiful, wondrous city.
a cruel city.
a harsh, pitiless city for a young orphan boy with no money and no friends
-- but plenty of enemies.
Enter the Old City of Greyhawk, that marvelous place where dreams -- and
nightmares -- come true. Travel through the world of Oerth along with
Gord, the boy who becomes a man as he fights for his survival in a world
of mysterious wizards, fearsome monsters, dour dwarves, and beautiful
women. For Oerth is a world where a man's eyes always watch the shadows...
and a man's hand is always on the hilt of his dagger.
Here, at last, is adventure enough to last a lifetime -- perharps a very
short lifetime!
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Artifact of Evil (GHA2)
par Gary Gygax (1986)
Oerth...
to some, a cherished homeland.
to others, a target of domination.
When the Artifact of Evil is unearthed from its ancient hiding place,
it becomes the object of a battle between the forces of good and evil.
At stake is the fate of the entire world of Oerth -- and the lives of
those who would preserve and protect the forces of good.
During a quest that spans the breadth of a continent, the young thief
Gord and his comrades must confront and conquer the warriors and wizards
who stand in their way, in an attempt to keep the Artifact from falling
into the hands of those who would use it to gain world domination. Gord
is forced to use all of his skills and powers -- and even as considerable
as they are, will they be enough to keep the unthinkable from occuring?
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Master Wolf (GHA3)
par Rose Estes (1987)
A caravan on a mysterious mission...
A sleeping beauty, stalked by evil...
A young shaman of the fierce Wolf Nomads, cast out by his ancient tribe,
must come to grips with his manhood and a family legacy of magic...
Travel the wondrous - and deadly - lands of the Wolf Nomads on a perilous
odyssey threatened by a host of monstrous creatures - the warlike kobolds,
a terror force of hyenas and gnolls, brute giants and dark magic-users,
the roving criminal scum, and above all, the dread Iuz...
...in a chain of fantastic events that may destroy Master Wolf and his savage
Wolf companion, TamTur ! |
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The Price of Power (GHA4)
par Rose Estes (1987)
The demon Maelfesh is angry...
The beautiful Princess Julia has been changed into a most ill-tempered
wolf...
Her father, the Island King, is prisoner of his own power...
Young shaman Mika, pride of the Wolf Nomads, does not realize his deadly
peril...
Welcome to Greyhawk, land of magic and danger, where a perilous mission
of honor is threatened by a never-ending onslaught of new and fantastic
creatures - harpies and rust monsters, rabid troll wolves, the aboriginal
Flannae folk, and invincible dark forces...
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The Demon Hand
(GHA5)
par Rose Estes (1988)
In search of the gemstones, deep in the salt cavernes of the island of Dramidja...
The wolf-shaman Mika, the enchanted princess, the faithful TamTur and the
brave companions, all frozen in time...
Meanwhile...a certain little harpy and two intrepid werewolves join together
in a quest to uncover the secret of their heritage, and to break the curse
of the kingdom...
Return to the land of Greyhawk, where the demon Maelfesh is up to his usual
unusual mischeif, where magic abides and danger rules, where the beleaguered
Wolf Nomad Mika must defeat yet another incredible arry of other-wordly
sinister forces - the deep-dwelling cavernquatch, the granite moles, the
rock beasties and more... |
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The Name of the Game
(GHA6)
par Rose Estes (1988)
A mysterious and spellbinding boardgame has conquered the realm of Perrenland.
The king has wagered his throne and lost, the beautiful Princess Linnea
finds herself without a royal suitor, and the minions of neighboring Tusman
are poised for a deadly invasion.
In this scenario strays our hero, Mika, shaman of the Wolf Nomads, with
his magic gemstone and unpredictable demon hand.
Mika is metamorphosed into a griffon and finds himself acclaimed as a prince.
Lost behind enemy lines, naked, and deserted by his bonded wolf companon,
TamTur, Mika must overcome hippogriffs, stone giants, and the usual assortment
of trolls, gnols, orcs, and harpies, plus an entire army of monsters, in
order to save te kingdom - not to mention himself. |
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The Eyes Have It
par Rose Estes (1989)
At long last, the Spider Queen is dead, but Kathryn Fern-Clyffe, Queen for
Life of the Yeomanry, is gripped by a strange foreboding...
The Eye of Tiros is missing. The dragons are aloft. The minions of Kranoch
the King are on the march. And directed by the dragons is a dark swarm of
dread monsters...
The very future of Greyhawk is in the hands of an intrepid hero and his
halfling companion, plus a mage-rat named Pfee-Guh and a grizzled dawrf
piloting a lighter-than-air ship drawn by magical pegasi. |
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Sea of Death
par Gary Gygax (1987)
Few people have ventured into the Ashen Desert, and fewer still have returned
to tell of what they saw and how they managed to survive. But a young man
named Gord cannot allow himself to be disheartened by this knowledge. Part
of an ancient and evil artifact is hidden somewhere in the Ashen Desert,
burried beneath the arid and deadly landscape of this forsaken area, and
Gord has accepted the challenge of finding and holding the Final Key to
keep it out of the hands of those who would use it for evil purposes. |
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Night Arrant
par Gary Gygax (1987)
In a world fraught with sorcery and skulduggery, every day can bring a new
experience -- some of them humorous, some utterly horrifying. So it is with
Gord, a young adventurer who not only attracts excitement but thrives on
it.
Night Arrant is a collection of nine short stories spotlighting the character
for whom the Gord the Rogue book series is named, showing some sides of
him that have not been revealed before. Readers who savor fast-moving fantasy
adventure will enjoy seeing how Gord gets himself into and -- most of the
time -- out of one predicament after another. |
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City of Hawks
par Gary Gygax (1987)
The young adventurer named Gord has stirred the imagination of thousands
of readers with his exploits. City of Hawk takes you to an early time; it
is the action-filled tale of how Gord the waif grows into Gord the man.
Unknown to him, the skinny boy who struggles to stay alive in the stums
is destined to play a pivotal role in the fate of his world.
His obsessive desire to find out about his heritage thrusts Gord into a
series of strange and dangerous encounters, some of which take place in
a realm unlike any that readers of fantasy adventure have ever visited before.
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Come Endless Darkness
par Gary Gygax (1988)
The young man named Gord has known for some time that his role in the fate
of his world is crucial, perhaps even pivotal. At the same time, he has
been troubled by a lack of knowledge about his heritage. In Come Endless
Darkness, the sequel to Sea of Death, everything becomes brutally clear
to him. Gord is reunited with his old friends Gellor, Chert, and Curley
Greenleaf, and leads them into an unearthly realm where death threatens
at every step. They must find and vanquish the inhuman beast who is working
to unleash the power of Ultimate Evil on the world -- and if they succeed,
Gord will also have his revenge against the murderer of his mother and father!
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Dance of Demons
par Gary Gygax (1988)
The life of the young thief and adventurer Gord has been building toward
a climax for years. Now, in Dance of Demons, the climax has arrived.
In his role as the Champion of Balance, Gord journeys with his comrades
to the depths of the demon-infested Abyss and the sublime majesty of the
Celestial Sphere. He battles to gain possession of the magical key that
holds the secret to loosing the power of Ultimate Evil upon the cosmos.
The forces Gord encounters are much greater in scope than "merely"
Good and Evil. The masters of Time, probability, and Entropy also have
something to say about how this reality-shaking conflict will be resolved
- and they will be heard!
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King of the Dead
par Gene De Weese
Une partie du roman (la vie de la Lich
Azalin) se déroule sur Oerth, autour de Knurl (Great Kingdom) entre
CY 246 et CY 391
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Quag Keep
par Andre Norton et Jean Rabe
Une revue de Quag
Keep par Eric Mona (Iquander)
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Return to Quag Keep
par Andre Norton
In Norton and Rabe's serviceable sequel to Norton's Quag Keep (1978), the first novel based on a role-playing game, the original seven adventurers have survived their quest and regained their memories of who they really are—gaming nerds from a variety of locales and occupations on Earth. The "grand purpose" for which they were spirited away to fight may never have existed. Trapped in a backward medieval world, the seven yearn to return home. Eventually, they meet another human in their same situation and discover there is a purpose involving Earth for which they must fight. |
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Nightwatch
par Robin Wayne Bailey |
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The Ice Dragon (HC1 - Sagard The Barbarian)
par Gary Gygax |
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The Green Hydra (HC2 - Sagard The Barbarian)
par Gary Gygax |
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The Crimson Sea (HC3 - Sagard The Barbarian)
par Gary Gygax |
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The Fire Demon (HC4 - Sagard The Barbarian)
par Gary Gygax |
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Against the Giants
par Ru Emerson (1999)
Vengeance Will Be Served
A village burns while its attackes flee into the
night. Enraged, the King of Keoland orders an aging warrior to lead a band
of adventurers on a retaliatory strike. As they prepare to enter the heart
of the monsters' lair, each knows only the bravest will survive. Against
the odds. Against the giants. |
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White Plume Mountain
par Paul Kidd (10/1999)
A remorseless ranger. A sentient hell
hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue
and information.
Three companions who find themselves trapped in
a city filled with warring priestly factions, devious machinations, and
an angry fiend. To save the city, they must find three weapons of power,
which lie in the most trap-laden, monster-infested place this side of Acererak's
tomb: White Plume Mountain. |
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Descent into the Depths of the Earth
par Paul Kidd (06/2000)
Fresh from their encounter at White Plume Mountain,
the Justicar and Escalla are on the way to Hommlet. But life around a pixie
is never exactly...stable. Escalla is drawn into the intrigues of the faerie
court. Before he knows it, to save her life the Justicar is on his way into
the depths of the earth to fight hobgoblis, drow, and the queen of the demonweb
pits.
For an adventurer, it's all in a day's work. |
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The Temple of Elemental Evil
par Thomas M. Reid (05/2001)
A sinister force, long thought destroyed,
stirs in the land. As a she-demon bent on wreaking worldwide havoc struggles
to escape her prison and a foul demigod plots to bend her to his will, a
band of desperate heroes must infiltrate the very heart of darkness in a
daring attempt to stop them both. |
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Queen of the Demonweb Pits
par Paul Kidd (10/2001)
For one man, fighting in the Greyhawk Wars wasn't hell - It was practice
The Justicar, a ruthless ranger with a haunted past, hast dedicated his
life to protecting the weak and punishing the guilty. But his past is about
to catch up with him.
Lolth, the Demon Queen of Spiders, is out for revenge. She has not forgotten
her banishment at the hands of the ranger. Unleashing hordes of monsters
and demons, she will stop at nothing to kill the Justicar and his companions.
Her vengeance may be the last mistake she ever makes. |
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Keep on the Borderlands
par Ru Emerson (11/2001)
The keep has fallen on hard times.
Raiders batter the outer walls...Hordes of goblins and orcs roam the countryside,
attacking trade caravans and killing merchants...A mysterious stream of
dark-robed priests travels through the keep's walls, heading out into the
wilderness, never to be heard from again...Amid all this trouble, a band
of hired adventurers journeys to the Caves of Chaos to stem the tide of
turmoil once and for all...The borderlandsmay never be safe again.
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The Tomb of Horrors
par Keith Francis Strohm (02/2002)
Kaerion Whitehart was once a mighty
paladin, but sins of the past have cast him far from the light. Together
with an elf mercenary, he now survives by the might of his sword alone.
In exchange for a hefty purse, the two friends agree to accompany a band
of patriots into a tomb haunted by fear and legend. They soon find the mission
growing beyond their control. As warring factions vie for the ultimate prize
of a long-dead wizard, Kaerion finds himself caught between death and redemption.
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Bigby's Curse (Endless
Quest)
par Gary Gygax |
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Siege of the Tower
(Endless Quest)
par Kem Antilles |
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