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Le Monde de Greyhawk
par Armenfrast
   
  Angle  

Le tableau ci-dessous résume toutes les aventures explicitement situées dans le Monde de Greyhawk qui sont apparues dans le magazine Dungeon, y compris le niveau des personnages (pour les scénarios D&D 3e, le niveau mentionné entre parenthèses est recommandé). 

Il est intéressant de noter que toutes les aventures du numéro 84 contiennent des références à Greyhawk. 

Les commentaires à partir du numéro 77 sont tirés du site de Allan T. Grohe, Jr (www.greyhawkonline.com)

Dungeon Magazine
N° 
Aventure
Auteur
Commentaires
15
The Elephant's Graveyard
David Howery
AD&D1, level 5-7; set in Hepmonaland
22
The Leopard Men
David Howery
AD&D1, levels 8-10; set in Hepmonaland
30
Ghazal
David Howery
AD&D1, niveaux 6-8
32
Ghost Dance
David Howery
AD&D1, niveaux 4-7
41
Hopeful Dawn
Gary Lai
AD&D1, niveaux 3-6
42
Izek's Slumber
Gary Lai
AD&D1, niveaux 7-10
53
A Serenade Before Supper
Andrew Veen
AD&D1, niveaux 3-5
56
(July/August 1996)
The Land of Men with Tails
David Howery
AD&D1/2??, levels 5-7; set in Hepmonaland

70
(September/ October 1998)

Kingdom of the Ghouls
Wolfgang Baur
AD&D2, levels 9-15
71
(November/ December 1998)
Priestly Secrets
W. Jason Peck
AD&D2, levels 2-4
73
(March/April 1999)
The Setting Sun
Andy Miller
AD&D2, levels 5-7
77
(November/ December 1999)
Ex Keraptis Cum Amore
Andy Miller
AD&D2, levels 8-12.  An excellent Greyhawk scenario that details part of the Burning Cliffs (Darlene hex Z3-45), introduces a new artifact and demi-plane, and features S1-style half-page illustrations.
82
(September/ October 2000)
Evil Unearthed
Ed Stark
D&D3e, levels 1-7 (1).  A Greyhawk scenario in name only, set in "Brookhollow" on the "Slipper River," near the "Waste" and the "Gnollwood."  Ignore this.  
84
(January/ February 2001)
The Harrowing
Monte Cook
D&D3e, levels 10-20 (15).  A high-level, outer-planar return to the Abyss.  Not  Greyhawk-specific per se, but good  fodder for use with the D and Q modules.  It includes S1-style half-page illustrations, and has a tie-in to Dragon 279, which details Lolth's NPC hit squad.
84
(January/ February 2001)
Demonclaw
Peter R. Hopkins
D&D3e, levels 1-10 (5).  A short adventure set in a sea fortress on Relmor Bay near Wragby in Nyrond.  It makes  good use of Greyhawk context, but doesn't add much to the setting.
84
(January/ February 2001)
The Dying of the Light
Chris Doyle
D&D3e, levels 5-16 (10).  A complex, vampiric  adventure nominally set in "Briarwood," near the foot of the northern Lortmil Mountains.  Adds nothing to the setting, but looks like a good (and tough) scenario.
84
(January/ February 2001)
Dungeon of the Fire Opal
Jonathan Tweet
D&D3e, levels 1-5 (3).  This is Tweet's rendition of the original DMG1 sample dungeon, and is not explicitly set in Greyhawk.  I include it for its strong 1e roots, which probably stretch back to Greyhawk.
84
(January/ February 2001)
Armistice
Peter Vinogradov
D&D3e, levels 3-12 (7).  Set in a rich valley in the Griff Mountains, this adventure uses the setting well.  
85
(March/April 2001)
Lord of the Scarlet Tide
James Jacobs
D&D3e, levels 4-15 (9).  A very cool adventure set in the UnderDark beneath Narwell.  Although I'm not too fond of the final encounter and therefore of part of the general premise (its too much like Return to White Plume Mountain for my taste), I like the Kuo Toan stronghold a lot 
85
(March/April 2001)
Natural Selection
Matthew G. Adkins
D&D3e, levels 1-9 (5).  NE Celadron druids vs. Urnst Rangers.  Decent, if a bit misguided, Greyhawk content.  Worth fixing and adapting.  
87
(July/August 2001)
The Cradle of Madness
Robert Lee
D&D3e, levels 3-8 (6).  Set in the Greyhawk City, the adventure makes good use of a Tharizdun cult. 
"I'm Carrying Thrizdun's Love Child"
87
(July/August 2001)
Valley of the Snails
W. Jason Peck
D&D3e, levels 1-7 (1).  Set in the Gran March, near the eastern verge of the Dim Forest, the characters act on behalf of an herbalist in village of Hulvin, and attempt to discover the fate of a missing ranger.   
87
(July/August 2001)
The Shalm's Dark Song
Tito Leati
D&D3e, levels 1-9 (5).  A Side Trek adventure.  The only Greyhawk content is the use of Obah-Hai as patron of the shrine that needs rescuing.  
89
(November/ December 2001)
Headless
James Jacobs
D&D3e, levels 9-15 (12).  An adventure set among the Crystalmist Mountains near Sterich, involving a derro savant's plans to bring Orcus to Oerth.  This scenario is a good side-trek/add-on to The Glacial Rift of the Frost Giant Jarl (G2) and/or Sean K. Reynolds' Against the Giants (G1-5).  It also includes 3e stats on Orcus (which apparently also appear in the 
89
(November/ December 2001)
Rage
J. Bradney Schell
D&D3e, levels 5-9 (7).  A short, interesting adventure in which PCs attempt to help a Bissel barbarian recover his rage after being cursed by a troll priestess of Erythnul.  
90
(January/ February 2002)
Totentanz
Bernard Mees
D&D3e, levels 1-6 (4).  A plague of skeletons beset the town of Luzern, in the Tronewald barony (set near the border of the Yatil Mountains and Vesve forest).  Includes a new minor artifact, the Totentanz Gate.   
91
(March/April 2002)
The Rock and the Hard Place
Brian Corello
D&D3e, levels 10-20+ (16).  Nomially set in Greyhawk City, the PCs bump into (literally) a waif with a new artifact in hand (The Eye of Night's Embrace), and must stop a deva and an ice devil from pulling her apart to get it.
91
(March/April 2002)
Sloth
J. Bradley Schell
D&D3e, levels 3-7 (5).  Set in Pellak, capital city of the March of Bissel, this Side Trek sets the PCs against a belker loosed by a faulty cirlce of protection.  Two new magic items add some spice to an othewise passe scenario:  the cape of anarchic conjuration and a pearl of conjuring power.  
91
(March/April 2002)
The Legends of Garthulga
Tim Hitchcock
D&D3e, levels 1-7 (1).  This short, clever mystery-adventure occurs along the edge of the Gnarley Forest near the River Selintan, in a trading post run by a gnome, terrorized by an elven legend (or, more properly, his own dire boar stolen by a trio of scheming halflings).  
91
(March/April 2002)
Kambranex's Machinations
Robert Lee
D&3e, levels 5-13 (9).  This adventure builds upon Erik Mona's "Places of Mystery" detailing "The Belching Vortex of Luek-O),  from Living Greyhawk Journal #1, and is set in the Hellfurnaces.   Half- machines threaten Flan villagers; the PCs save them.   
93
(July/August 2002)
Vanity
J. Bradley Schell
D&3e, levels 3-9 (5).  An ancient temple's guardian hides the secret of one man's great hubris.
93
(July/August 2002)
The Storm Lord's Keep
James Wyatt
D&3e, levels 17-25 (21).  The Storm Lord's daughter has been slain, and no force in the world can keep him from vengeance - except the PCs..
94
(Sept/Oct 2002)
Bloodlines
Luke Johnson
D&D3e, levels 4-10 (7).  The long-forgotten monastery to the lords of winds hides a secret of immense evil.
Slight references to the clergy of Obad-Hai 
95
(Nov/Dec 2002)
Lust
J. Bradley Schell
D&D3e Side Trek, levels 2-6 (4).  An  encounter with a half-fiend satyr, set within the verge of the Dim Forest, near the borders of the Gran March and Bissel.  The bored satyr has charmed three Knights of the Watch, who will engage each other or the PCs to the death. 
96
(Jan/Feb 2003)
Beyond the Light of Reason
Caine Chandler
D&D3e, levels 9-15 (13).  The Town of Rutherton has lived in peace for years thanks to the protective flame of the Light of Reason When the flame is extinguished, the PCs must race against time to re-light it or the town will be destroyed.
Takes place in the Duchy Tehn 
97
(Mar/ Apr 2003)
Xollox (Critical Threat)
Robert Harris
D&D3e CR19 Beholder/Rogue 6.  Originally from the Horned Society's lands, Xollox is an ancient and sagely collector of secrets (a rival to Robilar, perhaps?) in Radigast City.  
98
(May 2003)
Gluttony
J. Bradley Schell
D&D3e Side Trek, levels 3-5 (4).  A dwarvem cleric of Wee Jas teams with two rasts to create an army of undead in her honor.  Not as strong as Vanity, unfortunately....
99
(June 2003)
Quadripartite
Peter E. Aperio
D&D3e levels 12-18 (14).  PCs must stop an incursion from the far realms, using an ancient artifact created in Oerth's dawn by Pelor, Obad-Hai, Nerull, and Kord. 
99
(June 2003)
Temple of Boccob (Map of Mystery)
Christopher West
A nice-looking map for a large temple to the Uncaring One.
103
(Oct 2003)
Glacial Inferno
Kent Ertman
D&D3.5, levels 5-9 (7).  The PCs are drawn to a free-for-all Abbor-Alz volcanic dungeon in which rests a glacial artifact, in the midst of fire and ice elementals, freed devils, and a now- mostly-defunct group of magical terrorists, who are all at war.... 

105
(December 2003)

The Stink
Monte Lin
D&D3.5e, levels 1-7 (4).  A generic-setting adventure featuring Incabulos-worshipping locathah, which introduces six new supernatural diseases to Greyhawk. 
105
(December 2003)
Racing the Snake
John Simcoe
D&D3.5e, levels 4-8 (6).  The PCs act as decoys on the route to Highfolk from Polvar, in order to save a merchant's daughter from her father's business rival, who hired a yuan-ti assassin to kill her. 
105
(December 2003)
Warduke:  Hierarch of the Horned Society
(Critical Threat)
Erik Mona
D&D3.5e, CR20 artifact-wielding Fighter 18.  The D&D action figure returns with a vengeance!
106
(January 2004)
Tammeraut's Fate
Greg A. Vaughn
D&D3.5e, levels 4-8 (6).  A well-written, well-researched undersea adventure set in Relmor Bay on Firewatch Island (on the southern Nyrondal coast), where abyssal evils bubble up from the nearby Dagon's Maw rift.
106
(January 2004)
Dantalion:  Dark Champion of the Sword Lord
(Critical Threat)
Erik Mona
D&D3.5e CR15 Cleric 5/Fighter 10.  Thie priest of Kelanen wields Scather, one of the Swords of Answering
106
(January 2004)
Volkag:  Summoner of Death
(Critical Threat)
James Wilber
D&D3.5e CR12 Orc Cleric 12 of Nerull who disguises himself as a priest of Gruumsh.
107
(February 2004)
Evard:  Debased Information Broker
(Critical Threat)
Erik Mona
D&D3.5e CR16 Conjuror 16.  Evard of Black Tentacles infamy, an information-monger worthy to be Robilar's peer!  In addition to the NPC, we're also treated to his nasty divinatory spell, Evard's All Seeing Worm. 
107
(February 2004)
Evard:  Debased Information Broker Erik Mona
3.5e CR16 Conjuror 16.  Evard of Black Tentacles infamy, an information-monger worthy to be Robilar's peer!  In addition to the NPC, we're also treated to his nasty divinatory spell, Evard's All Seeing Worm. 
109
(April 2004)
Hardby:  City of the Scorned Paul Looby
A substantial, twenty-page, Living Greyhawk 3.5e article about the history of Hardby and its inhabitants, with maps, prominent NPCs, etc.
112
(July 2004)
Swords and Sorcery - in Wargaming Gary Gygax
A reprint of Gygax's article that first appeared in Wargamer's Digest (May 1974), in which he recounts the adventures of his PCs Mordenkainen, Bigby, and cohorts in Rob Kuntz's terrible Iron Golem level beneath Maure Castle!
112
(July 2004)
Maure Castle Robert J. Kuntz
D&D 3.5e, levels 12+.  An update of the original 1985 module WG5 Mordenkainen's Fantastic Adventure to 3.5e rules, for .   In addition to adding additional background to the module, Kuntz published a new, fourth level:  The Statuary, a level within the dungeons of Maure Castle itself, rather than a new one added to the existing WG5 levels (though it is accessible from there).  Deadly and fun indeed!!
113
(August 2004)
Greyhawk's Knights of Holy Shielding:  Valor is Our Blood Rick LaRue
Details the Knights of Holy Shielding 3.5e Prestige Class, as well as the history, knightly code, and prominent members of the order.
114
(September 2004)
Mad God's Key Jason Bulmahn
D&D 3.5, levels 1-3 (1).  An introductory Living Greyhawk adventure set in the Free City of Greyhawk, centered around the theft a small copper key that once belonged to Zagig, a key which would open any door within the city.   Now owned by the son of a locksmith, the key is stolen by cultists of Vecna who disguise themselves as priests of Boccob.  Enter the PCs to recover the key.
114
(September 2004)
Isle of Dread:  Exploring the Isle of Dread Gary Holian
This issue includes a poster map of the Isle of Dread, and Holian's background article firmly ensconces the former Expert set module from 1981 within Greyhawk.   Holian also updates X1 to 3.5e. 
114
(September 2004)
Isle of Dread:  Torrents of Dread Greg A. Vaughan
D&D 3.5, levels 4-8 (6).  A group of evil kopru must be thwarted in their efforts to summon Demogorgon by storm-wrecked PCs caught in the flotsam of the koprus' weather magicks. 
115
(October 2004)
Happy Birthday, D&D Allan Grohe
My letter of support for Dungeon 112's 30th Anniversary Maure Castle extravaganza!  Greyhawk fan Merric Blackman also chimes in with comments on the Maure Castle maps.
115
(October 2004)
Raiders of the Black Ice Wolfgang Baur
D&D 3.5, levels 1-5 (3).  An OK wilderness and dungeon adventure written to tie-in with the release of WotC's Frostburn rulebook.    Baur expands upon Blackmoor, and lures the PCs to the Frozen Citadel, on the Black Ice glacier sheet itself.
116
(November 2004)
The 30 Greatest D&D Adventures of All Time Erik Mona, James Jacobs, and the Dungeon Design Panel
The final tribute article to 30th Anniversary, in which the upper crust of 3.x game designers fill us in on their top 30 picks for best modules.   A good read, and oddly enough, 19 of the 30 are set in Greyhawk:  who'd've thunk it? :D
117
(December 2004)
Istivin:  City of Shadows Greg A. Vaughan and Erik Mona
A backdrop article about the city of Istivin, in Sterich, focusing on its history, the city map and key, and NPC personalities (including Frush O'Suggill) with 3.5 stats.
117
(December 2004)
Touch of the Abyss Greg A. Vaughan
D&D 3.5, levels 9-12 (11).  The first of three related adventures, Touch of the Abyss posits a Lovecraft-like wrongness overhanging the city, and as the PCs attempt to investigate it, they enter Krelont Keep and discover the missing Baron Querchard.
118
(January 2005)
Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti
The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This first of four sections details the northwest Flanaess; the legend appears on page 13 (and on Paizo's web site).
118
(January 2005)
Shadow of the Abyss Greg A. Vaughan
D&D 3.5, levels 8+ (11).  Continues where Touch of the Abyss left off, with PCs investigating how to destroy the dark influence of the Malgoth on the city of Istivin. 
118
(January 2005)
Throne of Iuz John Simcoe
D&D 3.5, levels 13-20 (15).  Set within in an olven burial mound in the Vesve Forest, near the Defiled Glades, where the PCs discover King Bog One-Eye's plot to raze the Vesve by creating an artifact called the Throne of Iuz (basically a mobile and huge black thumb effort, for you gardeners out there).
119
(February 2005)
Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti
The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This second of four sections details the southwest Flanaess; the legend appears on page 17 (and on Paizo's web site).
119
(February 2005)
Wrath of the Abyss Greg A. Vaughan
D&D 3.5, levels 8+ (11).  Concludes the Istivin: City of Shadows mini-campaign, in which the PCs discover drowic influences at work, tainting Istivin and its population.  Entering the Underdark to confront their enemies in their own lair, the PCs discover that Malgoth can only be defeated back on the surface, to which they must hie!

the Malgoth on the city of Istivin. 

120
(March 2005)
Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti
The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This third of four sections details the southeast Flanaess; the legend appears on page 17 (and on Paizo's web site).

Unrelatedly, my friend and GH fan Jens Kaufmann's letter appears in this month's issue.

120
(March 2005)
Lost Temple of Demogorgon Sean K. Reynolds
D&D 3.5, levels 12-16 (14).  Set in the Iron Hills, this adventure pits the PCs against a rival band of NPC adventurers, as well as various foes in the temple itself, including the death knight, Lord Khayven!
121
(April 2005)
Greyhawk map insert Erik Mona, Steve Wilson, Paul Stormberg, the members of Greytalk, and Robert Lazzaretti
The finest Greyhawk map published since Darlene Pekul's from the 1980 Folio (although it does require lamination since the paper is quite fragile stock).  This fourth of four sections details the southeast Flanaess; the legend appears on page 15 (and on Paizo's web site).

Unrelatedly, my friend and GH fan Jens Kaufmann's letter appears in this month's issue.

121
(April 2005)
Fiend's Embrace Stephen S. Greer
D&D 3.5, levels 2-5 (4).  An adventure that centers around the recovery of a unique miscellaneous magic item, created by Graz'zt for Iggwilv---the cloak known as Fiend's Embrace (as written, it's not quite powerful enough to be a minor artifact).  Set in the Cold Stones Keep of the Cold Marshes, the PCs must race the clock against the Fingers of Iuz, a group of rival NPCs who seek the cloak for their fell master.  The dungeon itself is flooded, which is a nice change of pace! 

Note that the cover of this issue shows the artifact being gifted to Iggwilv by Graz'zt; this is one of only two images of Iggwilve that I know of, the other being Quinn's illo in the monster book of S4). 

121
(April 2005)
The Styes Richard Pett
D&D 3.5, levels 7-11 (9).  A generic murder-mystery that Pett adapts to Prymp, The Styes focuses on role-playing and investigation as the PCs attempt to unravel the execution of an innonent, framed for murder by a cult of Tharizdun founded by an aboleth savant. 
122
(May 2005)
Root of Evil Mike Mearls
D&D 3.5 levels 15-20 (18).  A generic, city-based adventure (Mearls suggests Highfolk for GH), in which PCs must race the clock and successfully penetrate a demonic tree and kill it's demonic essence before it reaches maturity and spawns a demonic forest across Oerth.
124
(July 2005)
The Whispering Cairn Erik Mona
D&D 3.5 levels 1-5 (1).  A pure GH adventure in all but name, The Whispering Cairn is set in the town of Diamond Lake, within the Cairn Hills.   The PCs enter a well-explored cairn that holds unpenetrated mysteries and unclaimed treasures. 
124
(July 2005)
Diamond Lake Erik Mona
Backdrop article with Diamond Lake settings details for use with The Whispering Cairn and the rest of the Age of Worms adventure path scenarios.   Very good stuff!
124
(July 2005)
Diamond Lake map insert Robert Lazzaretti
This issue also includes a Diamond Lake poster map, drawn by Robert Lazzaretti.
Paizo.com online supplement
Age of Worms Overload Erik Mona
This overview describes the entire Adventure Path, provides campaign adaptions to Greyhawk (enriching the Greyhawk experience beyond the elements already written into the adventures), the Forgotten Realms, and Eberron.
124
(July 2005)
Chambers of Antiquities Robert J. Kuntz
D&D 3.5 levels 14-18 (17).  The first new installment of Maure Castle in a year,  Chambers of Antiquities details the levels above The Statuary from Dungeon 112.  A level filled wondrous hazards and treasures, sure to please any Maure Castle fans!
125
(August 2005)
The Three Faces of Evil Mike Mearls
D&D 3.5 levels 1-5 (3). The second installment of the "Age of Worms" Adventure Path,
126
(September 2005)
Encounter at Blackwall Keep Sean K. Reynolds
D&D 3.5 levels 1-5 (5). The third installment in the "Age of Worms" Adventure Path,
126
(September 2005)
The Clockwork Fortress Wolfgang Baur
D&D 3.5 levels 6-12 (8). Sequel to Baur's adventure "Raiders of the Black Ice" from Dungeon 115,
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