N° |
Aventure |
Auteur
|
Commentaires |
15 |
The Elephant's
Graveyard |
David
Howery |
AD&D1,
level 5-7; set in Hepmonaland |
22 |
The Leopard
Men |
David
Howery |
AD&D1,
levels 8-10; set in Hepmonaland |
30 |
Ghazal |
David
Howery
|
AD&D1,
niveaux 6-8 |
32 |
Ghost
Dance |
David
Howery
|
AD&D1,
niveaux 4-7 |
41 |
Hopeful
Dawn |
Gary
Lai
|
AD&D1,
niveaux 3-6 |
42 |
Izek's
Slumber |
Gary
Lai
|
AD&D1,
niveaux 7-10 |
53 |
A Serenade
Before Supper |
Andrew
Veen
|
AD&D1,
niveaux 3-5 |
56
(July/August 1996) |
The Land
of Men with Tails |
David
Howery |
AD&D1/2??,
levels 5-7; set in Hepmonaland |
70
(September/ October 1998) |
Kingdom
of the Ghouls |
Wolfgang
Baur |
AD&D2,
levels 9-15 |
71
(November/ December 1998) |
Priestly
Secrets |
W. Jason
Peck |
AD&D2,
levels 2-4 |
73
(March/April 1999) |
The Setting
Sun |
Andy
Miller |
AD&D2,
levels 5-7 |
77
(November/ December 1999) |
Ex Keraptis
Cum Amore |
Andy
Miller |
AD&D2,
levels 8-12. An excellent Greyhawk scenario that
details part of the Burning Cliffs (Darlene hex Z3-45),
introduces a new artifact and demi-plane, and features
S1-style half-page illustrations. |
82
(September/ October 2000) |
Evil
Unearthed |
Ed Stark |
D&D3e,
levels 1-7 (1). A Greyhawk scenario in name only, set
in "Brookhollow" on the "Slipper River," near the "Waste"
and the "Gnollwood." Ignore this. |
84
(January/ February 2001) |
The Harrowing |
Monte
Cook |
D&D3e,
levels 10-20 (15). A high-level, outer-planar return
to the Abyss. Not Greyhawk-specific per se,
but good fodder for use with the D and Q modules.
It includes S1-style half-page illustrations, and
has a tie-in to Dragon 279, which details Lolth's NPC hit
squad. |
84
(January/ February 2001) |
Demonclaw |
Peter
R. Hopkins |
D&D3e,
levels 1-10 (5). A short adventure set in a sea fortress
on Relmor Bay near Wragby in Nyrond. It makes good
use of Greyhawk context, but doesn't add much to the setting. |
84
(January/ February 2001) |
The Dying
of the Light |
Chris
Doyle |
D&D3e,
levels 5-16 (10). A complex, vampiric adventure
nominally set in "Briarwood," near the foot of the northern
Lortmil Mountains. Adds nothing to the setting, but
looks like a good (and tough) scenario. |
84
(January/ February 2001) |
Dungeon
of the Fire Opal |
Jonathan
Tweet |
D&D3e,
levels 1-5 (3). This is Tweet's rendition of the original
DMG1 sample dungeon, and is not explicitly set in Greyhawk. I
include it for its strong 1e roots, which probably stretch
back to Greyhawk. |
84
(January/ February 2001) |
Armistice |
Peter
Vinogradov |
D&D3e,
levels 3-12 (7). Set in a rich valley in the Griff Mountains,
this adventure uses the setting well. |
85
(March/April 2001) |
Lord
of the Scarlet Tide |
James
Jacobs |
D&D3e,
levels 4-15 (9). A very cool adventure set in the UnderDark
beneath Narwell. Although I'm not too fond of the
final encounter and therefore of part of the general premise
(its too much like Return to White Plume Mountain for my
taste), I like the Kuo Toan stronghold a lot |
85
(March/April 2001) |
Natural
Selection |
Matthew
G. Adkins |
D&D3e,
levels 1-9 (5). NE Celadron druids vs. Urnst Rangers.
Decent, if a bit misguided, Greyhawk content. Worth
fixing and adapting. |
87
(July/August 2001) |
The Cradle
of Madness |
Robert
Lee |
D&D3e,
levels 3-8 (6). Set in the Greyhawk City, the adventure
makes good use of a Tharizdun cult.
"I'm Carrying Thrizdun's Love Child" |
87
(July/August 2001) |
Valley
of the Snails |
W. Jason
Peck |
D&D3e,
levels 1-7 (1). Set in the Gran March, near the eastern
verge of the Dim Forest, the characters act on behalf of an
herbalist in village of Hulvin, and attempt to discover the
fate of a missing ranger. |
87
(July/August 2001) |
The Shalm's
Dark Song |
Tito
Leati |
D&D3e,
levels 1-9 (5). A Side Trek adventure. The only
Greyhawk content is the use of Obah-Hai as patron of the shrine
that needs rescuing. |
89
(November/ December 2001) |
Headless |
James
Jacobs |
D&D3e,
levels 9-15 (12). An adventure set among the Crystalmist
Mountains near Sterich, involving a derro savant's plans to
bring Orcus to Oerth. This scenario is a good side-trek/add-on
to The Glacial Rift of the Frost Giant Jarl (G2) and/or Sean
K. Reynolds' Against the Giants (G1-5). It also includes
3e stats on Orcus (which apparently also appear in the |
89
(November/ December 2001) |
Rage |
J. Bradney
Schell |
D&D3e,
levels 5-9 (7). A short, interesting adventure in which
PCs attempt to help a Bissel barbarian recover his rage after
being cursed by a troll priestess of Erythnul. |
90
(January/ February 2002) |
Totentanz |
Bernard
Mees |
D&D3e,
levels 1-6 (4). A plague of skeletons beset the town
of Luzern, in the Tronewald barony (set near the border of
the Yatil Mountains and Vesve forest). Includes a new
minor artifact, the Totentanz Gate. |
91
(March/April 2002) |
The Rock
and the Hard Place |
Brian
Corello |
D&D3e,
levels 10-20+ (16). Nomially set in Greyhawk City,
the PCs bump into (literally) a waif with a new artifact
in hand (The Eye of Night's Embrace), and must stop a deva
and an ice devil from pulling her apart to get it. |
91
(March/April 2002) |
Sloth |
J. Bradley
Schell |
D&D3e,
levels 3-7 (5). Set in Pellak, capital city of the
March of Bissel, this Side Trek sets the PCs against a
belker loosed by a faulty cirlce of protection. Two new magic
items add some spice to an othewise passe scenario: the cape of anarchic conjuration and a pearl of
conjuring power. |
91
(March/April 2002) |
The Legends
of Garthulga |
Tim Hitchcock |
D&D3e,
levels 1-7 (1). This short, clever mystery-adventure
occurs along the edge of the Gnarley Forest near the River
Selintan, in a trading post run by a gnome, terrorized by
an elven legend (or, more properly, his own dire boar stolen
by a trio of scheming halflings). |
91
(March/April 2002) |
Kambranex's
Machinations |
Robert
Lee |
D&3e,
levels 5-13 (9). This adventure builds upon Erik Mona's
"Places of Mystery" detailing "The Belching Vortex of Luek-O),
from Living Greyhawk Journal #1, and is set in the
Hellfurnaces. Half- machines threaten Flan villagers;
the PCs save them. |
93
(July/August 2002) |
Vanity |
J. Bradley
Schell |
D&3e,
levels 3-9 (5). An ancient temple's guardian hides
the secret of one man's great hubris. |
93
(July/August 2002) |
The Storm
Lord's Keep |
James
Wyatt |
D&3e,
levels 17-25 (21). The Storm Lord's daughter has
been slain, and no force in the world can keep him from
vengeance - except the PCs.. |
94
(Sept/Oct 2002) |
Bloodlines |
Luke
Johnson |
D&D3e,
levels 4-10 (7). The long-forgotten monastery to
the lords of winds hides a secret of immense evil.
Slight references to the clergy of Obad-Hai |
95
(Nov/Dec
2002) |
Lust |
J. Bradley Schell |
D&D3e Side Trek, levels 2-6 (4). An encounter
with a half-fiend satyr, set within the verge of the Dim
Forest, near the borders of the Gran March and Bissel. The
bored satyr has charmed three Knights of the Watch, who
will engage each other or the PCs to the death. |
96
(Jan/Feb 2003) |
Beyond
the Light of Reason |
Caine
Chandler |
D&D3e,
levels 9-15 (13). The Town of Rutherton has lived
in peace for years thanks to the protective flame of
the Light of Reason When the flame is extinguished, the
PCs must race against time to re-light it or the town
will be destroyed.
Takes place in the Duchy Tehn |
97
(Mar/
Apr 2003) |
Xollox (Critical Threat) |
Robert Harris |
D&D3e CR19 Beholder/Rogue 6. Originally from
the Horned Society's lands, Xollox is an ancient and sagely
collector of secrets (a rival to Robilar, perhaps?) in Radigast
City. |
98
(May 2003) |
Gluttony |
J. Bradley Schell |
D&D3e Side Trek, levels 3-5 (4). A dwarvem cleric
of Wee Jas teams with two rasts to create an army of undead
in her honor. Not as strong as Vanity, unfortunately.... |
99
(June
2003) |
Quadripartite |
Peter E. Aperio |
D&D3e levels 12-18 (14). PCs
must stop an incursion from the far realms, using an
ancient artifact created in Oerth's dawn by Pelor,
Obad-Hai, Nerull, and Kord. |
99
(June 2003) |
Temple
of Boccob (Map of Mystery) |
Christopher
West |
A
nice-looking map for a large temple to the Uncaring One. |
103
(Oct
2003) |
Glacial Inferno |
Kent Ertman |
D&D3.5, levels 5-9 (7). The
PCs are drawn to a free-for-all Abbor-Alz volcanic
dungeon in which rests a glacial artifact, in the midst
of fire and ice elementals, freed devils, and a now-
mostly-defunct group of magical terrorists, who are all
at war.... |
|
The Stink |
Monte Lin |
D&D3.5e, levels 1-7 (4). A
generic-setting adventure featuring Incabulos-worshipping
locathah, which introduces six new supernatural diseases
to Greyhawk. |
105
(December 2003) |
Racing the Snake |
John Simcoe |
D&D3.5e, levels 4-8 (6). The
PCs act as decoys on the route to Highfolk from Polvar,
in order to save a merchant's daughter from her father's
business rival, who hired a yuan-ti assassin to kill
her. |
105
(December 2003) |
Warduke: Hierarch
of the Horned Society
(Critical Threat) |
Erik Mona |
D&D3.5e, CR20 artifact-wielding Fighter 18. The
D&D action figure returns with a vengeance! |
106
(January
2004) |
Tammeraut's Fate |
Greg A. Vaughn |
D&D3.5e, levels 4-8 (6). A
well-written, well-researched undersea adventure set
in Relmor Bay on Firewatch Island (on the southern
Nyrondal coast), where abyssal evils bubble up from the
nearby Dagon's Maw rift. |
106
(January
2004) |
Dantalion: Dark
Champion of the Sword Lord
(Critical Threat) |
Erik Mona |
D&D3.5e
CR15 Cleric 5/Fighter 10. Thie
priest of Kelanen wields Scather, one of the Swords
of Answering |
106
(January
2004) |
Volkag: Summoner
of Death
(Critical Threat) |
James Wilber |
D&D3.5e
CR12 Orc Cleric 12 of Nerull who disguises himself as
a priest of Gruumsh. |
107
(February
2004) |
Evard: Debased
Information Broker
(Critical Threat) |
Erik Mona |
D&D3.5e
CR16 Conjuror 16. Evard of Black Tentacles
infamy, an information-monger worthy to be Robilar's
peer! In
addition to the NPC, we're also treated to his nasty
divinatory spell, Evard's All Seeing Worm. |
107
(February 2004) |
Evard: Debased Information Broker |
Erik Mona |
3.5e CR16 Conjuror 16. Evard of Black Tentacles infamy,
an information-monger worthy to be Robilar's peer! In addition to the NPC, we're
also treated to his nasty divinatory spell, Evard's All Seeing Worm. |
109
(April 2004) |
Hardby: City of the Scorned |
Paul Looby |
A substantial, twenty-page, Living Greyhawk 3.5e article about
the history of Hardby and its inhabitants, with maps, prominent NPCs, etc. |
112
(July 2004) |
Swords and Sorcery - in Wargaming |
Gary Gygax |
A reprint of Gygax's article that first appeared in Wargamer's
Digest (May 1974), in which he recounts the adventures of his PCs Mordenkainen,
Bigby, and cohorts in Rob Kuntz's terrible Iron Golem level beneath Maure Castle! |
112
(July 2004) |
Maure Castle |
Robert J. Kuntz |
D&D 3.5e, levels 12+. An update of the original 1985
module WG5 Mordenkainen's Fantastic Adventure to 3.5e rules, for . In addition to adding additional background to the module, Kuntz published a new, fourth
level: The Statuary, a level within the dungeons of Maure Castle
itself, rather than a new one added to the existing WG5 levels (though it is accessible
from there). Deadly and fun indeed!! |
113
(August 2004) |
Greyhawk's Knights of Holy Shielding: Valor is Our Blood |
Rick LaRue |
Details the Knights of Holy Shielding 3.5e Prestige Class, as
well as the history, knightly code, and prominent members of the order. |
114
(September 2004) |
Mad God's Key |
Jason Bulmahn |
D&D 3.5, levels 1-3 (1). An introductory Living
Greyhawk adventure set in the Free City of Greyhawk, centered around the theft a small
copper key that once belonged to Zagig, a key which would open any door within the city.
Now owned by the son of a locksmith, the key is stolen by cultists of Vecna who
disguise themselves as priests of Boccob. Enter the PCs to recover the key. |
114
(September 2004) |
Isle of Dread: Exploring the Isle of Dread |
Gary Holian |
This issue includes a poster map of the Isle of Dread, and
Holian's background article firmly ensconces the former Expert set module from 1981 within
Greyhawk. Holian also updates X1 to 3.5e. |
114
(September 2004) |
Isle of Dread: Torrents of Dread |
Greg A. Vaughan |
D&D 3.5, levels 4-8 (6). A group of evil kopru must
be thwarted in their efforts to summon Demogorgon by storm-wrecked PCs caught in the
flotsam of the koprus' weather magicks. |
115
(October 2004) |
Happy Birthday, D&D |
Allan Grohe |
My letter of support for Dungeon 112's 30th Anniversary Maure
Castle extravaganza! Greyhawk fan Merric Blackman also chimes
in with comments on the Maure Castle maps. |
115
(October 2004) |
Raiders of the Black Ice |
Wolfgang Baur |
D&D 3.5, levels 1-5 (3). An OK wilderness and
dungeon adventure written to tie-in with the release of WotC's Frostburn rulebook.
Baur expands upon Blackmoor, and lures the PCs to the Frozen Citadel, on the
Black Ice glacier sheet itself. |
116
(November 2004) |
The 30 Greatest D&D Adventures of All Time |
Erik Mona, James Jacobs, and the Dungeon Design Panel |
The final tribute article to 30th Anniversary, in which the
upper crust of 3.x game designers fill us in on their top 30 picks for best modules. A good read, and oddly enough, 19 of the 30 are set in Greyhawk: who'd've
thunk it? :D |
117
(December 2004) |
Istivin: City of Shadows |
Greg A. Vaughan and Erik Mona |
A backdrop article about the city of Istivin, in Sterich,
focusing on its history, the city map and key, and NPC personalities (including Frush
O'Suggill) with 3.5 stats. |
117
(December 2004) |
Touch of the Abyss |
Greg A. Vaughan |
D&D 3.5, levels 9-12 (11). The first of three
related adventures, Touch of the Abyss posits a Lovecraft-like wrongness overhanging the
city, and as the PCs attempt to investigate it, they enter Krelont Keep and discover the
missing Baron Querchard. |
118
(January 2005) |
Greyhawk map insert |
Erik Mona, Steve Wilson, Paul Stormberg, the members of
Greytalk, and Robert Lazzaretti |
The finest Greyhawk map published since Darlene Pekul's from
the 1980 Folio (although it does require lamination since the paper is quite fragile
stock). This first of four sections details the northwest Flanaess; the legend
appears on page 13 (and on Paizo's web site). |
118
(January 2005) |
Shadow of the Abyss |
Greg A. Vaughan |
D&D 3.5, levels 8+ (11). Continues where Touch of
the Abyss left off, with PCs investigating how to destroy the dark influence of the
Malgoth on the city of Istivin. |
118
(January 2005) |
Throne of Iuz |
John Simcoe |
D&D 3.5, levels 13-20 (15). Set within in an olven
burial mound in the Vesve Forest, near the Defiled Glades, where the PCs discover King Bog
One-Eye's plot to raze the Vesve by creating an artifact called the Throne of Iuz
(basically a mobile and huge black thumb effort, for you gardeners out there). |
119
(February 2005) |
Greyhawk map insert |
Erik Mona, Steve Wilson, Paul Stormberg, the members of
Greytalk, and Robert Lazzaretti |
The finest Greyhawk map published since Darlene Pekul's from
the 1980 Folio (although it does require lamination since the paper is quite fragile
stock). This second of four sections details the southwest Flanaess; the legend
appears on page 17 (and on Paizo's web site). |
119
(February 2005) |
Wrath of the Abyss |
Greg A. Vaughan |
D&D 3.5, levels 8+ (11). Concludes the Istivin: City
of Shadows mini-campaign, in which the PCs discover drowic influences at work, tainting
Istivin and its population. Entering the Underdark to confront their enemies in
their own lair, the PCs discover that Malgoth can only be defeated back on the surface, to
which they must hie! the Malgoth on the city of Istivin. |
120
(March 2005) |
Greyhawk map insert |
Erik Mona, Steve Wilson, Paul Stormberg, the members of
Greytalk, and Robert Lazzaretti |
The finest Greyhawk map published since Darlene Pekul's from
the 1980 Folio (although it does require lamination since the paper is quite fragile
stock). This third of four sections details the southeast Flanaess; the legend
appears on page 17 (and on Paizo's web site). Unrelatedly,
my friend and GH fan Jens Kaufmann's letter appears in this month's issue. |
120
(March 2005) |
Lost Temple of Demogorgon |
Sean K. Reynolds |
D&D 3.5, levels 12-16 (14). Set in the Iron Hills,
this adventure pits the PCs against a rival band of NPC adventurers, as well as various
foes in the temple itself, including the death knight, Lord Khayven! |
121
(April 2005) |
Greyhawk map insert |
Erik Mona, Steve Wilson, Paul Stormberg, the members of
Greytalk, and Robert Lazzaretti |
The finest Greyhawk map published since Darlene Pekul's from
the 1980 Folio (although it does require lamination since the paper is quite fragile
stock). This fourth of four sections details the southeast Flanaess; the legend
appears on page 15 (and on Paizo's web site). Unrelatedly,
my friend and GH fan Jens Kaufmann's letter appears in this month's issue. |
121
(April 2005) |
Fiend's Embrace |
Stephen S. Greer |
D&D 3.5, levels 2-5 (4). An adventure that centers
around the recovery of a unique miscellaneous magic item, created by Graz'zt for
Iggwilv---the cloak known as Fiend's Embrace (as written, it's not quite powerful
enough to be a minor artifact). Set in the Cold Stones Keep of the Cold Marshes, the
PCs must race the clock against the Fingers of Iuz, a group of rival NPCs who seek the
cloak for their fell master. The dungeon itself is flooded, which is a nice change
of pace! Note that the cover of this issue shows the artifact being gifted to
Iggwilv by Graz'zt; this is one of only two images of Iggwilve that I know of, the other
being Quinn's illo in the monster book of S4). |
121
(April 2005) |
The Styes |
Richard Pett |
D&D 3.5, levels 7-11 (9). A generic murder-mystery
that Pett adapts to Prymp, The Styes focuses on role-playing and investigation as the PCs
attempt to unravel the execution of an innonent, framed for murder by a cult of Tharizdun
founded by an aboleth savant. |
122
(May 2005) |
Root of Evil |
Mike Mearls |
D&D 3.5 levels 15-20 (18). A generic, city-based
adventure (Mearls suggests Highfolk for GH), in which PCs must race the clock and
successfully penetrate a demonic tree and kill it's demonic essence before it reaches
maturity and spawns a demonic forest across Oerth. |
124
(July 2005) |
The Whispering Cairn |
Erik Mona |
D&D 3.5 levels 1-5 (1). A pure
GH adventure in all but name, The Whispering Cairn is set in the town
of Diamond Lake, within the Cairn Hills.
The PCs enter a well-explored cairn that holds unpenetrated mysteries
and unclaimed treasures. |
124
(July 2005) |
Diamond Lake |
Erik Mona |
Backdrop article with Diamond Lake settings details for use
with The Whispering Cairn and the rest of the Age of Worms adventure path scenarios. Very good stuff! |
124
(July 2005) |
Diamond Lake map insert |
Robert Lazzaretti |
This issue also includes a Diamond Lake poster map, drawn by
Robert Lazzaretti. |
Paizo.com online supplement |
Age of Worms Overload |
Erik Mona |
This overview describes the entire Adventure
Path, provides campaign adaptions to Greyhawk (enriching the Greyhawk
experience beyond the elements already written into the adventures),
the Forgotten Realms, and Eberron. |
124
(July 2005) |
Chambers of Antiquities |
Robert J. Kuntz |
D&D 3.5 levels 14-18 (17). The first new installment
of Maure Castle in a year, Chambers of Antiquities details the levels above The
Statuary from Dungeon 112. A level filled wondrous hazards and treasures, sure to
please any Maure Castle fans! |
125
(August 2005) |
The Three Faces of Evil |
Mike Mearls |
D&D 3.5 levels 1-5 (3). The second installment
of the "Age of Worms" Adventure Path, |
126
(September 2005) |
Encounter at Blackwall Keep |
Sean K. Reynolds |
D&D 3.5 levels 1-5 (5). The third
installment in the "Age of Worms" Adventure Path, |
126
(September 2005) |
The Clockwork Fortress |
Wolfgang Baur |
D&D 3.5 levels 6-12 (8). Sequel to Baur's adventure "Raiders of the Black Ice" from Dungeon 115, |