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Le Monde de Greyhawk
par Armenfrast
   
  Angle  
D&D

TSR #2003

1976

D&D Supplement 1: Greyhawk
PREMIERE EDITION - ACCESSOIRES

TSR #9025

1980

The World of Greyhawk Folio



TSR #1015

1983

CY 576

Gary Gygax

World of Greyhawk - Glossography [boxed set]
The Most Famous Fantasy Campaign World Ever Created Is Now Available In This Beautiful Expanded And Revised Set, To Make Your AD&D® Adventuring Even More Exciting !

Compiled by Pluffet Smedger, The Elder of the Royal University at Relmord (C.Y. 998)





World of Greyhawk - Catalogue [boxed set]
A Catalogue of the Land of Flanaess being the Eastern portion of the Continent Oerik, of Oerth.

Enter a World of Wonder & Intrigue...A world where bandit kings raid from their remote stronghold...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful, forgotten past. Enter the WORLD OF GREYHAWK... Fantasy Game Setting for a panoramic view of this fantastic place.
More than a collection of maps and names, it is an active world filled with decaying empires and dark forests. Game elements include the gods of Greyhawk, the clash of political factions, and encounters in this wild land.

TSR #2023

1988

CY 579/581

James Ward

Greyhawk Adventures [hardcover]
.
"Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends..."
.
Become part of the oldest continuous fantasy campaign as you explore parts of Oerth never seen before. Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.
Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends...

DEUXIEME EDITION - ACCESSOIRES


TSR #1043

1989

CY 582

Carl Sargent
Rik Rose
Douglas Niles

City of Greyhawk - Folks, Feuds, and Factions [boxed set]
 
"The good, the bad, and the in-between: People who make the city what it is"
 
This book details life in the Free City; politics, trade, society, law, the learned and cultured, the low and shady, the entertainments and festivals and sights of the city.




City of Greyhawk - Gem of the Flanaess [boxed set]

This presents the City of Greyhawk and its domain as of spring, 582 CY. This set is highly recommended for its portrayal of the Free City at an earlier time

"A gazetteer of the Free City of Greyhawk and the surrounding area"

From the darkest alleys and most fetid cellars of the Old City, along the alabaster spires of temple and university lining the great length of the Processional, and on to the regal grandeur of the High Quarter and the looming towers of the Grand Citadel beyond...

The city beckons, Greyhawk, grandest jewel of the Flanaess, awaits you, offering adventures to stagger your imagination, tresure beyond your wildest dreams - and of course, dangers aplenty.

Greyhawk -- City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information- packed boxed set. You get four full-size, full-color maps, each depicting a different aspect of the Greyhawk campaign. Two 96-page books give you a detailed overview of the city and a closer look at its more influential citizens-- and it more notorious criminals. Many detailed, colorful adventure cards provide players with short adventures in the city and throughout the surrounding realms of Greyhawk.

[Texte intégral]

TSR #1068

1991

CY 582/584

David Cook

Greyhawk Wars [boxed set]

The Adventurer's Book from this board game details the official history of the Greyhawk Wars (582-584 CY), giving much useful information not found in later works. It also makes clear the timing of events during the Wars.

From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for the conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood in the south hangs over all the Flanaess, pulling the strings of war like a mad puppeteer.

Take command of the armies yourself and change the dark course of history! Between two and six players can battle, deciding the Flanaess's fate in diplomacy and war, and leading armies and heroes across two full-color maps. Muster your armies from over 300 counters, ranging from light infantry to dragons -- with your favorite demihumans and monsters as well! With over 150 cards, you can search for treasure or mercenaries and receive the gods' blessing (or curse) through special events. When the battle come -- the times that try the souls of all -- you'll want your armies backed with the wisdom contained in the 32-page history of the actual war.

The boxed set also includes an easy-to-read 8-page book of rules, with optional advanced rules for hard-core wargamers. The Flanaess awaits an heroic deliverer -- or an oppressive overlord! Which will you be?



TSR #1064

1992

CY 585

Carl Sargent

From The Ashes - Campaign Book [boxed set]
 
The purpose of this Campaign Book is to detail a local campaign setting within the world of Greyhawk, providing much more detail about a smaller area than is possible in the Atlas of the Flanaess. The area of focus is the expanded lands around the Free City of Greyhawk.



From The Ashes - Atlas of the Flanaess [boxed set]

A fully revised and updated guide for Oerth, the planet that is home to the world of Greyhawk. It supercedes the old World of Greyhawk boxed set, updating all important information from that product.

Oerth is a changed world; the events of the terrible Greyhawk Wars have altered it forever. Istus, goddess of Fate, endlessly spins her web of changes...

The Dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt. In the aftermath of the great war, the people of Oerik piece their lives together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching for answers. Who is in power? Which borders still stand, and which have been dissolved? Can anyone be trusted, or have Scarlet Brotherhood agents infiltrated every inn and tavern? The lands of Greyhawk are forever changed, but provide more opportunities than ever for adventure and danger. Characters of all levels will find challenges and intrigue lurking in every alley and behind every tree.

This boxed set includes three poster maps of the Greyhawk lands, five new monsters, twenty cardsheets, two 96-page booklets describing the recovering nations and the Powers of Greyhawk, and endless opportunities for adventure!

TSR #2107

1990

MC5 - Monstrous Compendium, Greyhawk Appendix

Prepare yourselves and your characters... Here come more monsters, this time from the Greyhawk Campaign Setting! These 64 pages are filled with beasties and creatures, from aspis to zygon - and everything in-between! Crystalmist, dragons (yes, there are more - four more, to be precise), and plenty of deadly plants await entry into your campaign.

As always, these monster descriptions are organized into 64 5-hole punched pages, ready to be incorporated into your Monstrous Compentium binder. And, you get four full-color dividers with identification tabs! Snap them in and set them free!

TSR #9292

1990

CY 580

Blake Mobley
Timothy Brown

WGR1 - Greyhawk Ruins

This is the official version of the infamous dungeon complex below the abandoned fortress of Zagig Yragerne just north of the City of Greyhawk. It is assumed that this accessory depicts Castle Greyhawk and its dungeons as they appeared about 580 CY.


Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-travelled path. The trick is getting in and out again with your own hide intact!

Try your hand at the busiest dungeon ever created. There are more than a dozen levels of horror and treasures. Run into brutal foes and gain uncountable wealth - nearly 1,000 separate room descriptions in all!

Greyhawk Ruins is a complete guide to the most famous dungeon in the World of Greyhawk campaign setting. All you will need is the Advanced Dungeons & Dragons 2nd Edition role-playing game, nerves of steel, and the resolve to challenge the puzzles and powers the ruins have to offer! Greyhawk Ruins is designed for five to seven characters of levels 2 to 15

TSR #9360

1992

CY ???

WGR2 - Treasures of Greyhawk
ADVENTURE BECKONS!

From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D® adventures has something for every adventurer.

Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of the experienced adventurer.

So, wether you wish to pay a visit to the archmage Bigby's humble abode, search the tombs in the Cairn Hills, or pass the time of day riddling with a sphinx, these forays into the World of Greyhawk setting will be a challenge for parties of venturesome players, who either excel at role-playing, combat, and puzzle-solving, or wish to.

Who knows, you might even win the Treasures of Greyhawk.

TSR #9386

1992

CY 585

Anthony Prior

WGR3 - Rary the Traitor

"In the agonizing aftermath of the Greyhawk wars, when conflict touched virtually every corner of the continent, few gained more infamy than Rary of the Circle of Eight. Once considered a quiet, peaceful man with few ambitions, the great mage instead was corrupted to the ways of evil, and in the process slew two of the wisest and most powerful wizards of the Flanaess. Now, fleeing south with his co-conspirator and their loyal troops, he has carved out an empire in the wilderness, and he threatens to inflict more harm and chaos on a world long grown weary of war and strife."

Thus begins this supplement for the Greyhawk campaign setting, the first since the world-shattering Greyhawk Wars boxed game. Descriptions of Rary's desert fortress in the Brass Hills are here, as are statistics on his co-conspirator, Lord Robilar. The back-breaking mines of Abbor Alz, home to the duergar, and the Ghost Tower of Inverness are detailed as well, along with dozens of other places, things, and persons. A four-color poster map of Bright Desert and its surrounding is also included.

It is not necessary to have played the Greyhawk Wars boxed game in order to use this material.

The campaign material contained in this booklet is suitable for players and referees of all levels; the adventures, however, are aimed at characters of level 8 and up.

TSR #9398

1993

CY 585

Carl Sargent

WGR4 - The Marklands

In the wake of the Greyhawk Wars, kingdoms are struggling to survive. Beset by the hostile forces of Iuz, and the twisted soldiers of the Great Kingdom, the world's two greatest forces for good must strive to save themselves from overwhelming evil.

The Kingdom of Furyondy, rent with internal disputes, struggles to construct its northern defenses before Iuz can attack again. Southern lords protest against paying to protect northern lands, while others call for an end to the Pact of Greyhawk and all out war to recover Furyondy's lost territories.

In Highfolk and the Vesve Forest, hardy woodsmen ally with elves and gnomes to resist invaders in their homelands. The grey elves of the Lands of the Timeless Tree watch and bide their time, while the bold independence of the forest people works against them in resisting evil.

In the Kingdom of Nyrond, dissenting nobles rebel against the ancient authority of their sovereign. King Archbold must impose ruinous taxes on his people to save the realm from enemies which ring it on every side. While the forces of evil bide their time, secret forces gather to put another in Archbold's place.

The free states of the Flanaess are desperate for aid from any quarter. This is the time for heroes to take up the cause of good and come to the aid of the great and the wise.

TSR #9399

1993

CY 585

Carl Sargent

WGR5 - Iuz the Evil

From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is not yet content.

This sourcebook details the many lands Iuz controls; his dark priests and their magic; Iuz's fiendish allies from the Abyss; his marauding humanoid armies and raiders; and much, much more. These are lands of ineffable evil, a beacon for adventurers seeking glory within their perilous borders. Servants of good, prepare your weapons and ready your spells, for there are no challenges greater in all the Flanaess than those of the Lands of Iuz.

TSR #9405

1993

CY 585

Carl Sargent

WGR6 - City of Skulls

Glory -- or a fate worse than death -- in the World of Greyhawk.

The dreadful jails below the appalling City of Skulls, Iuz's nightmare capital, contain many wretched and desperate captives. Among them is Earl Holmer, Knight Commander of the Shield Lands. A brave spy in Dorakaa has shown the way to find and free Holmer -- is your party up to the job of freeing him? King Belvor IV of Furyondy believes so. In the way stand fearsome priests and mages of the Lord of Pain; ogres, giants, fiends, and worse hinder the struggle to defeat the traps and guardians of Iuz. Plucking Holmer from his grasp will bring great renown, knighthood, and treasure -- for those who survive. None has ever escaped Iuz's jails. Who will be the first to use stealth or storm to breach them?

The City of Skulls presents adventure with a mighty challenge, full of dangers writ large and also unseen (until they strike). This adventure is suitable for 6-8 characters of levels 9-12, and includes pregenerated characters suitable for the quest, player handouts, a unique Notoriety system enabling the DM to draw forth Iuz's most fearsome guardians, a multi-level dungeon-jail, and much more besides. Now is the time for true heroes -- is your party skillful enough to survive and return in triumph?
TSR #----

1995

CY 585


Carl Sargent

WGR7 - Ivid the Undying [unpublished]

Ivid The Undying is an extensive guidebook to the Great Kingdom and its many lands, expanding on the information presented in From The Ashes. It was never published as a product but is now available "online".

The Great Kingdom is sundered, collapsed into chaos after the terrible Greyhawk Wars. An insane Overking, advised by a malefic priesthood and conversing with fiends atop his Malachite Throne, slew and revivified many of his local noble rulers as animuses, undead creatures of cold, hateful passions.

Great armies once the envy of the Flanaess wander the lands as freebooting mercenaries and pillagers, stripping the once-abundant treasures of this great nation. More than 300 years of slow degeneration and decline have climaxed in an appalling tragedy. Hundreds of thousands of men, women, and children have perished, and many more will follow in the years ahead.

In this merciless nightmare of insanity and cruelty, only a few pockets of resistance fighters, good and valiant rebels, can be found. Made up of rangers, druids, bards, and woodsmen of the great forests of Aerdy and the Lone Heath, they struggle against the growing evil and oppression.

Summary: Ivid the Undying is a sourcebook for the remains of the Great Kingdom of Aerdy after the Greyhawk Wars. Beginning with the crowning of the first Overking, the history of the Great Kingdom is followed up to CY 585, along with an analysis of why the Kingdom was so successful and why it fell. The power blocs and factions of the divided land are detailed. The main part of the work is the 'Grand Gazetteer,' covering all of the regions of the former Kingdom in detail. Note: portions of the work were printed in Dragon Magazine #204, 206, and 208, along with maps for those regions. Kent Matthewson has compiled a map of the entire area covered by Ivid the Undying

Review: At close to 142,000 words, Ivid the Undying is one of the longest Greyhawk works outside of the novels. It provides a wealth of detail about the Great Kingdom, most of which is usable whether your campaign is pre- or post-Wars. This includes information on cities, towns, and villages, the people (and others...) that live and work in them, and wilderness areas. Those wanting to run a pre-Wars campaign will need to do some work to 'roll back the clock' somewhat, while those wanting to run a post-Wars campaign where the PCs are facing off against overwhelmingly evil foes and impossible odds can jump right in.

Bottom Line: This is an excellent product, especially when you consider that it is free. Even if you prefer the 1983 Campaign Setting to From the Ashes, Ivid the Undying is worth the download time for the new information on an area of the Flanaess that was basically undetailed.

** Review by Phil Rhodes

TSR #9374

1992

CY ???

Nigel Findley

SRJ6 - Greyspace [Spelljammer]

Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of the Wildspace.

This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes their societies, their views of the universe around them, and their relationships to the other inhabitants of the Greyspace system.

But the planetary denizens of Greyspace are not the only challenges awaiting brave adventurers! There are also spacefaring companies and starborn peddlers, adventuring groups, explorers' societies, and interplanetary pirates. In addition, the crystal sphere is home to monsters totally unlike those encountered anywhere else: the porton, the skykine, and the dreaded horg.

Greyspace is a 96-page accessory for the SPELLJAMMER(r) campaign setting. The SPELLJAMMER boxed set is needed to use this product. The material in this accessory will enhance any GREYHAWK(r) campaign in which the concept of spelljamming has been (or is about to be!) introduced. Your players are in for new excitement!

TSR #9578

1998

CY 591

Player's Guide to Greyhawk

Return to the roots of fantasy roleplaying with the Player's Guide for the Greyhawk campaign setting - the original Advanced Dungeons & Dragons game world! For newcomers as well as old-time fans, this book is the doorway to high adventure.

Enter the Flanaess - a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and external. Learn about the nations and cities of the world of Greyhawk; the leaders and rebels that affect this war-torn land; the races that inhabit it and the creatures that threaten it.

Use this book in conjunction with TSR's other GREYHAWK game accessories, or to begin your own campaign in the land that helped shape the AD&D® game, the world that even now defines excitement and intrigue.

TSR #9577

1998

CY 591

The Adventure Begins
REDISCOVER THE BIRTHPLACE OF ADVENTURE!

The year is 591 CY. The World of GREYHAWK® has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news?

And more to the point, where in the City of Greyhawk can you find some interesting gossip, cheap but good ale, and fellow adventurers to share it with?

A Dungeon Master's dream, this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an existing one:
• Extensive histories of the Flanaess and the Domain of Greyhawk
• A place-by-place description of the City of Greyhawk
• A 16-page map booklet with new and updated maps of towns and adventuring sites in the central Flanaess
• Updates on famous people - good and bad
• The seeds for thousands of new adventures

This book will give your adventuring parties experiences they'll never forget.
The World of Greyhawk is back - and it's better than ever!
For players of all levels

TSR #11374

1999

CY 591

The Scarlet Brotherhood - Threats from the South
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The Scarlet Brotherhood has always been a mystery. Cloaked in shadow, manipulationg events across the Flanaess, exploring unknown southern jungles, the Brotherhood influences the world in ways both obvious and subtle. Now learn their early history, hierarchy of power, gods, and agenda.
But the Brotherhood is not alone in the south. Explore the peoples, nations, gods and wonders of the continent known as Hepmonoland and the jungle peninsula of Amedio.

This book includes new character classes for Scarlet Brotherhood monks and assassins, as well as specialty priests for the entire Suel pantheon.

TSR #11621

2000

CY 591

Slavers - Peril in the Pomarj
.
It has been a decade since the feared yellow sails of the Slavelords appeared in harbors of Wild Coast towns - ten years since friends, family, and loved ones were carried off in shackles to the inhuman lands of the Pomarj. But since then, new evil has arisen in those dark lands.

Turrosh Mak, a half-orc warlord, has unified the bickering humanoid tribes into a rapacious nation! With sword and flame, tooth and claw, he led his conquering horde north, till over half of the Wild Coast fell beneath his iron gauntlet.

Now the ships with the yellow sails have reappeared on the waters of the Woolly Bay. They have even reached the shores of the Nyr Dyv, the "lake of unknown depths", striking suddenly and carrying off every able-bodied survivor. And just as suddenly they vanish without a trace. The scourge of the Slavelords has returned.

This book features a new chapter in the Slaelords saga, and includes detailed descriptions of the cities and lands of the Flanaess, from the City of Dyvers to the dark peaks of the Drachensgrab Mountains deep in the Pomarj.
TROISIEME EDITION - Gazetteer

WOTC

2000

Living Greyhawk Gazetteer

RPGA

2000

Gazetteer
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