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D&D |
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D&D Supplement 1: Greyhawk |
PREMIERE EDITION - ACCESSOIRES |
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The World of Greyhawk Folio
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TSR #1015
1983
CY 576
Gary Gygax
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World of Greyhawk - Glossography
[boxed set]
The Most Famous Fantasy Campaign World Ever Created Is Now Available In
This Beautiful Expanded And Revised Set, To Make Your AD&D® Adventuring
Even More Exciting !
Compiled by Pluffet Smedger, The Elder of the Royal University at Relmord
(C.Y. 998) World of
Greyhawk - Catalogue [boxed set]
A Catalogue of the Land of Flanaess being the Eastern portion of the
Continent Oerik, of Oerth.
Enter a World of Wonder & Intrigue...A world where bandit kings raid from
their remote stronghold...A world where noble elves fight savage invaders
and where bold knights wage war on the terror of Iuz...A world scarred by
a vast Sea of Dust, across which drift lost memories from the awful, forgotten
past. Enter the WORLD OF GREYHAWK... Fantasy Game Setting for a panoramic
view of this fantastic place.
More than a collection of maps and names, it is an active world filled with
decaying empires and dark forests. Game elements include the gods of Greyhawk,
the clash of political factions, and encounters in this wild land. |
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TSR #2023
1988
CY 579/581
James Ward
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Greyhawk Adventures
[hardcover]
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"Enter this world and discover excitement far beyond your wildest
dreams. Greyhawk is the place where adventure begins and ends..."
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Become part of the oldest continuous fantasy campaign as you explore parts
of Oerth never seen before. Learn about Greyhawk's deities, heroes, monsters,
arcane items, magical spells, and much, much more. A book for lovers of
Greyhawk and players of all fantasy role-playing games.
Enter this world and discover excitement far beyond your wildest dreams.
Greyhawk is the place where adventure begins and ends... |
DEUXIEME EDITION - ACCESSOIRES |
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TSR #1043
1989
CY 582
Carl Sargent
Rik Rose
Douglas Niles
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City of Greyhawk - Folks,
Feuds, and Factions [boxed set]
"The good, the bad, and the in-between: People who make the city
what it is"
This book details life in the Free City; politics, trade, society, law,
the learned and cultured, the low and shady, the entertainments and festivals
and sights of the city.
City of Greyhawk - Gem of the Flanaess
[boxed set]
This presents the City of Greyhawk and its domain as of spring, 582 CY.
This set is highly recommended for its portrayal of the Free City at an
earlier time
"A gazetteer of the Free City of Greyhawk and the surrounding area"
From the darkest alleys and most fetid cellars of the Old City, along
the alabaster spires of temple and university lining the great length
of the Processional, and on to the regal grandeur of the High Quarter
and the looming towers of the Grand Citadel beyond...
The city beckons, Greyhawk, grandest jewel of the Flanaess, awaits you,
offering adventures to stagger your imagination, tresure beyond your wildest
dreams - and of course, dangers aplenty.
Greyhawk -- City of High Culture and Low Life! From the high towers of
its grand universities to the rancid alleys of its darkest slums, the
City of Greyhawk awaits you. Center of magic and learning in the Flanaess,
Greyhawk is also the home of powerful thieves, mighty warriors, traitorous
ambassadors, and honest craftsmen. They all await you within the pages
of this information- packed boxed set. You get four full-size, full-color
maps, each depicting a different aspect of the Greyhawk campaign. Two
96-page books give you a detailed overview of the city and a closer look
at its more influential citizens-- and it more notorious criminals. Many
detailed, colorful adventure cards provide players with short adventures
in the city and throughout the surrounding realms of Greyhawk. |
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TSR #1068
1991
CY 582/584
David Cook
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Greyhawk Wars
[boxed set]
The Adventurer's Book from this board game details the official history
of the Greyhawk Wars (582-584 CY), giving much useful information not
found in later works. It also makes clear the timing of events during
the Wars.
From the mad Malachite throne in Rauxes to the bejeweled city of Chendl
in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts
for the conquest. Vatun, Great God of the North, meanwhile unites the
barbarians and Fists into a fearsome force. Not to be outdone, the dread
Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood
in the south hangs over all the Flanaess, pulling the strings of war like
a mad puppeteer.
Take command of the armies yourself and change the dark course of history!
Between two and six players can battle, deciding the Flanaess's fate in
diplomacy and war, and leading armies and heroes across two full-color
maps. Muster your armies from over 300 counters, ranging from light infantry
to dragons -- with your favorite demihumans and monsters as well! With
over 150 cards, you can search for treasure or mercenaries and receive
the gods' blessing (or curse) through special events. When the battle
come -- the times that try the souls of all -- you'll want your armies
backed with the wisdom contained in the 32-page history of the actual
war.
The boxed set also includes an easy-to-read 8-page book of rules, with
optional advanced rules for hard-core wargamers. The Flanaess awaits an
heroic deliverer -- or an oppressive overlord! Which will you be? |
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TSR #1064
1992
CY 585
Carl Sargent
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From The Ashes - Campaign
Book [boxed set]
The purpose of this Campaign Book is to detail a local campaign setting
within the world of Greyhawk, providing much more detail about a smaller
area than is possible in the Atlas of the Flanaess. The area of focus
is the expanded lands around the Free City of Greyhawk.
From The Ashes - Atlas of the Flanaess
[boxed set]
A fully revised and updated guide for Oerth, the planet that is home to
the world of Greyhawk. It supercedes the old World of Greyhawk boxed set,
updating all important information from that product.
Oerth is a changed world; the events of the terrible Greyhawk Wars have
altered it forever. Istus, goddess of Fate, endlessly spins her web of
changes...
The Dust has settled. The smoke has cleared. The war machines of Greyhawk's
armies have ground to a halt. In the aftermath of the great war, the people
of Oerik piece their lives together, some struggling to retain their homes,
others pilgrimaging to the cities, searching for opportunities. And searching
for answers. Who is in power? Which borders still stand, and which have
been dissolved? Can anyone be trusted, or have Scarlet Brotherhood agents
infiltrated every inn and tavern? The lands of Greyhawk are forever changed,
but provide more opportunities than ever for adventure and danger. Characters
of all levels will find challenges and intrigue lurking in every alley
and behind every tree.
This boxed set includes three poster maps of the Greyhawk lands, five
new monsters, twenty cardsheets, two 96-page booklets describing the recovering
nations and the Powers of Greyhawk, and endless opportunities for adventure! |
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MC5 - Monstrous Compendium, Greyhawk Appendix
Prepare yourselves and your characters... Here come more monsters, this
time from the Greyhawk Campaign Setting! These 64 pages are filled with
beasties and creatures, from aspis to zygon - and everything in-between!
Crystalmist, dragons (yes, there are more - four more, to be precise), and
plenty of deadly plants await entry into your campaign.
As always, these monster descriptions are organized into 64 5-hole punched
pages, ready to be incorporated into your Monstrous Compentium binder. And,
you get four full-color dividers with identification tabs! Snap them in
and set them free! |
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TSR #9292
1990
CY 580
Blake Mobley
Timothy Brown |
WGR1 - Greyhawk Ruins
This is the official version of the infamous dungeon complex below the abandoned
fortress of Zagig Yragerne just north of the City of Greyhawk. It is assumed
that this accessory depicts Castle Greyhawk and its dungeons as they appeared
about 580 CY.
Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive
dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers
from around the Flanaess. They are intrigued by tales of its riches, undaunted
by its reputation for death in countless unspeakable ways. Getting there
is no trick-it's a well-travelled path. The trick is getting in and out
again with your own hide intact!
Try your hand at the busiest dungeon ever created. There are more than a
dozen levels of horror and treasures. Run into brutal foes and gain uncountable
wealth - nearly 1,000 separate room descriptions in all!
Greyhawk Ruins is a complete guide to the most famous dungeon in the World
of Greyhawk campaign setting. All you will need is the Advanced Dungeons
& Dragons 2nd Edition role-playing game, nerves of steel, and the resolve
to challenge the puzzles and powers the ruins have to offer! Greyhawk Ruins
is designed for five to seven characters of levels 2 to 15 |
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TSR #9360
1992
CY ??? |
WGR2 - Treasures of Greyhawk
ADVENTURE BECKONS!
From lost settlements on the wild shores of the Amedio Jungle to a dragon's
lair in the Crystalmist Mountains, this new anthology of AD&D® adventures
has something for every adventurer.
Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful
magical item like the Helm of Selnor. You must be on your guard,
however, for each of these adventures is designed to test the mettle of
the experienced adventurer.
So, wether you wish to pay a visit to the archmage Bigby's humble abode,
search the tombs in the Cairn Hills, or pass the time of day riddling with
a sphinx, these forays into the World of Greyhawk setting will be a challenge
for parties of venturesome players, who either excel at role-playing, combat,
and puzzle-solving, or wish to.
Who knows, you might even win the Treasures of Greyhawk. |
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TSR #9386
1992
CY 585
Anthony Prior
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WGR3 - Rary the Traitor
"In the agonizing aftermath of the Greyhawk wars, when conflict touched
virtually every corner of the continent, few gained more infamy than Rary
of the Circle of Eight. Once considered a quiet, peaceful man with few ambitions,
the great mage instead was corrupted to the ways of evil, and in the process
slew two of the wisest and most powerful wizards of the Flanaess. Now, fleeing
south with his co-conspirator and their loyal troops, he has carved out
an empire in the wilderness, and he threatens to inflict more harm and chaos
on a world long grown weary of war and strife."
Thus begins this supplement for the Greyhawk campaign setting, the first
since the world-shattering Greyhawk Wars boxed game. Descriptions of Rary's
desert fortress in the Brass Hills are here, as are statistics on his co-conspirator,
Lord Robilar. The back-breaking mines of Abbor Alz, home to the duergar,
and the Ghost Tower of Inverness are detailed as well, along with dozens
of other places, things, and persons. A four-color poster map of Bright
Desert and its surrounding is also included.
It is not necessary to have played the Greyhawk Wars boxed game in order
to use this material.
The campaign material contained in this booklet is suitable for players
and referees of all levels; the adventures, however, are aimed at characters
of level 8 and up. |
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TSR #9398
1993
CY 585
Carl Sargent
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WGR4 - The Marklands
In the wake of the Greyhawk Wars, kingdoms are struggling to survive. Beset
by the hostile forces of Iuz, and the twisted soldiers of the Great Kingdom,
the world's two greatest forces for good must strive to save themselves
from overwhelming evil.
The Kingdom of Furyondy, rent with internal disputes, struggles to construct
its northern defenses before Iuz can attack again. Southern lords protest
against paying to protect northern lands, while others call for an end to
the Pact of Greyhawk and all out war to recover Furyondy's lost territories.
In Highfolk and the Vesve Forest, hardy woodsmen ally with elves and gnomes
to resist invaders in their homelands. The grey elves of the Lands of the
Timeless Tree watch and bide their time, while the bold independence of
the forest people works against them in resisting evil.
In the Kingdom of Nyrond, dissenting nobles rebel against the ancient authority
of their sovereign. King Archbold must impose ruinous taxes on his people
to save the realm from enemies which ring it on every side. While the forces
of evil bide their time, secret forces gather to put another in Archbold's
place.
The free states of the Flanaess are desperate for aid from any quarter.
This is the time for heroes to take up the cause of good and come to the
aid of the great and the wise. |
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TSR #9399
1993
CY 585
Carl Sargent
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WGR5 - Iuz the Evil
From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord
of Pain, stretches his bony hand across the Flanaess. Since the signing
of the Pact of Greyhawk, his empire of tyranny and suffering is secure -
at least for a time. None of the lands of good and hope are strong enough
to threaten him. Iuz surveys his domain and cackles gleefully. He has added
much to his holdings, but he is not yet content.
This sourcebook details the many lands Iuz controls; his dark priests and
their magic; Iuz's fiendish allies from the Abyss; his marauding humanoid
armies and raiders; and much, much more. These are lands of ineffable evil,
a beacon for adventurers seeking glory within their perilous borders. Servants
of good, prepare your weapons and ready your spells, for there are no challenges
greater in all the Flanaess than those of the Lands of Iuz. |
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TSR #9405
1993
CY 585
Carl Sargent |
WGR6 - City of Skulls
Glory -- or a fate worse than death -- in the World of Greyhawk.
The dreadful jails below the appalling City of Skulls, Iuz's nightmare capital,
contain many wretched and desperate captives. Among them is Earl Holmer,
Knight Commander of the Shield Lands. A brave spy in Dorakaa has shown the
way to find and free Holmer -- is your party up to the job of freeing him?
King Belvor IV of Furyondy believes so. In the way stand fearsome priests
and mages of the Lord of Pain; ogres, giants, fiends, and worse hinder the
struggle to defeat the traps and guardians of Iuz. Plucking Holmer from
his grasp will bring great renown, knighthood, and treasure -- for those
who survive. None has ever escaped Iuz's jails. Who will be the first to
use stealth or storm to breach them?
The City of Skulls presents adventure with a mighty challenge, full of dangers
writ large and also unseen (until they strike). This adventure is suitable
for 6-8 characters of levels 9-12, and includes pregenerated characters
suitable for the quest, player handouts, a unique Notoriety system enabling
the DM to draw forth Iuz's most fearsome guardians, a multi-level dungeon-jail,
and much more besides. Now is the time for true heroes -- is your party
skillful enough to survive and return in triumph? |
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TSR
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1995
CY 585
Carl Sargent |
WGR7 - Ivid the Undying
[unpublished]
Ivid The Undying is an extensive guidebook to the Great Kingdom and
its many lands, expanding on the information presented in From The Ashes.
It was never published as a product but is now available "online".
The Great Kingdom is sundered, collapsed into chaos after the terrible
Greyhawk Wars. An insane Overking, advised by a malefic priesthood and
conversing with fiends atop his Malachite Throne, slew and revivified
many of his local noble rulers as animuses, undead creatures of cold,
hateful passions.
Great armies once the envy of the Flanaess wander the lands as freebooting
mercenaries and pillagers, stripping the once-abundant treasures of this
great nation. More than 300 years of slow degeneration and decline have
climaxed in an appalling tragedy. Hundreds of thousands of men, women,
and children have perished, and many more will follow in the years ahead.
In this merciless nightmare of insanity and cruelty, only a few pockets
of resistance fighters, good and valiant rebels, can be found. Made up
of rangers, druids, bards, and woodsmen of the great forests of Aerdy
and the Lone Heath, they struggle against the growing evil and oppression.
Summary: Ivid the Undying is a sourcebook for the remains of the
Great Kingdom of Aerdy after the Greyhawk Wars. Beginning with the crowning
of the first Overking, the history of the Great Kingdom is followed up
to CY 585, along with an analysis of why the Kingdom was so successful
and why it fell. The power blocs and factions of the divided land are
detailed. The main part of the work is the 'Grand Gazetteer,' covering
all of the regions of the former Kingdom in detail. Note: portions of
the work were printed in Dragon Magazine #204, 206, and 208, along with
maps for those regions. Kent Matthewson has compiled a map of the entire
area covered by Ivid the Undying
Review: At close to 142,000 words, Ivid the Undying is one of
the longest Greyhawk works outside of the novels. It provides a wealth
of detail about the Great Kingdom, most of which is usable whether your
campaign is pre- or post-Wars. This includes information on cities, towns,
and villages, the people (and others...) that live and work in them, and
wilderness areas. Those wanting to run a pre-Wars campaign will need to
do some work to 'roll back the clock' somewhat, while those wanting to
run a post-Wars campaign where the PCs are facing off against overwhelmingly
evil foes and impossible odds can jump right in.
Bottom Line: This is an excellent product, especially when you
consider that it is free. Even if you prefer the 1983 Campaign Setting
to From the Ashes, Ivid the Undying is worth the download time for the
new information on an area of the Flanaess that was basically undetailed.
** Review by Phil Rhodes |
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TSR #9374
1992
CY ???
Nigel Findley
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SRJ6 - Greyspace
[Spelljammer]
Although Oerth is the dominant world in Greyspace, it is definitely not
the only cradle of life in this system. Worlds such as Kule, Borka, and
Edill have their own civilizations. Each has its own secrets to entice and
threaten explorers courageous enough to brave the perils of the Wildspace.
This book details the dragons of Edill, the undead of Gnibile, the humanoids
of Borka, and many others. It describes their societies, their views of
the universe around them, and their relationships to the other inhabitants
of the Greyspace system.
But the planetary denizens of Greyspace are not the only challenges awaiting
brave adventurers! There are also spacefaring companies and starborn peddlers,
adventuring groups, explorers' societies, and interplanetary pirates. In
addition, the crystal sphere is home to monsters totally unlike those encountered
anywhere else: the porton, the skykine, and the dreaded horg.
Greyspace is a 96-page accessory for the SPELLJAMMER(r) campaign setting.
The SPELLJAMMER boxed set is needed to use this product. The material in
this accessory will enhance any GREYHAWK(r) campaign in which the concept
of spelljamming has been (or is about to be!) introduced. Your players are
in for new excitement! |
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Player's Guide to Greyhawk
Return to the roots of fantasy roleplaying with the Player's Guide
for the Greyhawk campaign setting - the original Advanced Dungeons &
Dragons game world! For newcomers as well as old-time fans, this book is
the doorway to high adventure.
Enter the Flanaess - a crowded cluster of kingdoms and states, great and
petty, struggling for survival and supremacy against one another and countless
foes both internal and external. Learn about the nations and cities of the
world of Greyhawk; the leaders and rebels that affect this war-torn land;
the races that inhabit it and the creatures that threaten it.
Use this book in conjunction with TSR's other GREYHAWK game accessories,
or to begin your own campaign in the land that helped shape the AD&D® game,
the world that even now defines excitement and intrigue. |
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TSR #9577
1998
CY 591 |
The Adventure Begins
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK® has changed a lot, as nations
topple and leaders plot. Whole realms are "lost"; others have
crumbled; still others have advanced, becoming new powers in the Flanaess.
So where are you going to find all the news?
And more to the point, where in the City of Greyhawk can you find some interesting
gossip, cheap but good ale, and fellow adventurers to share it with?
A Dungeon Master's dream, this 128-page guide gives you what you need to
start a Greyhawk campaign - or to update an existing one:
• Extensive histories of the Flanaess and the Domain of Greyhawk
• A place-by-place description of the City of Greyhawk
• A 16-page map booklet with new and updated maps of towns and adventuring
sites in the central Flanaess
• Updates on famous people - good and bad
• The seeds for thousands of new adventures
This book will give your adventuring parties experiences they'll never forget.
The World of Greyhawk is back - and it's better than ever!
For players of all levels |
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The Scarlet Brotherhood - Threats from
the South
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The Scarlet Brotherhood has always been a mystery.
Cloaked in shadow, manipulationg events across the Flanaess, exploring
unknown southern jungles, the Brotherhood influences the world in ways
both obvious and subtle. Now learn their early history, hierarchy of power,
gods, and agenda.
But the Brotherhood is not alone in the south. Explore the peoples, nations,
gods and wonders of the continent known as Hepmonoland and the jungle
peninsula of Amedio.
This book includes new character classes for Scarlet Brotherhood monks
and assassins, as well as specialty priests for the entire Suel pantheon. |
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Slavers - Peril in the Pomarj
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It has been a decade since the feared yellow sails of the Slavelords appeared
in harbors of Wild Coast towns - ten years since friends, family, and loved
ones were carried off in shackles to the inhuman lands of the Pomarj. But
since then, new evil has arisen in those dark lands.
Turrosh Mak, a half-orc warlord, has unified the bickering humanoid tribes
into a rapacious nation! With sword and flame, tooth and claw, he led his
conquering horde north, till over half of the Wild Coast fell beneath his
iron gauntlet.
Now the ships with the yellow sails have reappeared on the waters of the
Woolly Bay. They have even reached the shores of the Nyr Dyv, the "lake
of unknown depths", striking suddenly and carrying off every able-bodied
survivor. And just as suddenly they vanish without a trace. The scourge
of the Slavelords has returned.
This book features a new chapter in the Slaelords saga, and includes detailed
descriptions of the cities and lands of the Flanaess, from the City of Dyvers
to the dark peaks of the Drachensgrab Mountains deep in the Pomarj. |
TROISIEME EDITION - Gazetteer |
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Living
Greyhawk Gazetteer
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Gazetteer |
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