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Le Monde de Greyhawk
par Armenfrast
   
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Polyhedron Newsletter
Upcoming Events

Angelfire Prerelease
July 16, 2005
Various Locations

Daggerthorn V
July 16, 2005
Days Inn

Toronto, ON
Canada

Urnstcon III
July 21 to 24, 2005
Guesthouse Inn & Suites

Idaho Falls, ID

Gen Con
August 18 to 21, 2005
Indiana Convention Center
Indianapolis, IN


    Out this Month

Themed around the ultimate
battle between angels and devils,
the Angelfire Booster Pack
contains a randomized selection
of figures designed to expand any collection of D&D miniatures.

The figures in this set are chosen directly from key D&D titles,
including Complete Divine,
Monster Manual III, Complete Adventurer,
the Book of Exalted Deeds, and more.

    Out next Month

The ultimate sourcebook for
players wishing to explore the
world of Eberron.

The Explorers Handbook
showcases the multi-continental aspect of the Eberron setting.
The chapter on travel discusses instantaneous and played-out
travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on
Explorers Essentials offers information on travel papers, preassembled equipment kits,
how to join the Wayfarers Foundation, and more. This handbook will encourage you to explore the entire world rather
than remain fixed in one region.


Issue 178 Volume 25 Number 8

Conventional Wisdom

Combat Medic
by Adrian Drake

I am your Combat Medic, here to help you look at your D&D Miniatures and determine how to make your warband better. In every installment I will look at a warband submitted to op-insider@wizards.com and see what we can do to make it better.

The Warband

The warband we'll look at in this installment was recently used in the Montreal Area Qualifier. It looks solid, but I'm betting we can tighten it up a bit.

3 Elf Warrior (Ab 16/60)
1 Catfolk (AF 11/60)
1 Medium Astral Construct (GoL 20/72)
4 Goliath Barbarian (DK 18/60)
1 Moon Elf Fighter (AF 20/60)         MORE

Conventional Wisdom

DM's Tools

by Eric Cagle

In this age of the independent d20 publisher, DMs and players alike can rejoice in the multitude of cool new products that enhance the gaming experience in ways never imagined before. This week, well take a look at three accessories produced by various d20 publishers, each of which are guaranteed to make your game smoother, faster, and more functional for everyone involved.

Initiative CardsThe Game Mechanics (http://www.thegamemechanics.com). Lets face it, combat in a game can sometimes be a confusing mess. The rotating style of initiative sometimes makes it difficult to know exactly who goes when, especially with the option of holding an action and other ways of mixing up the order. Combat should be fast and furious, not bogged down with calls of Fourteen? Thirteen? How about twelve?    MORE




Foolishly Answered Questions

The players of Five Foot Steps regularly answer your burning questions about roleplaying, game etiquette, and the Dungeons & Dragons rules. Note that we did not specify the answers were particularly helpful or accurate. Consider yourself warned.

Q. My DM has tried to explain attacks of opportunity to me, like, 15 times. I still dont understand. What am I missing?

Kristen the New Player: Oh, I know! Those things are so annoying. Doug has tried to get me to understand, but Im always like, Just tell me when I get hit. Its like sometimes, I move through an empty square and Im fine, and other times, I get smacked by an ogre or somethingeven when hes two squares away! Its totally not fair. You know what else I dont get? Reflex saves. I mean, if my rogue is dodging out of the way of the blast so that she doesnt even get singed, why doesnt she move at all? Can anyone explain that to me?    MORE

RPGA D&D



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