Origins
International Game Expo 2005
Columbus, OH
June 30 to July 3, 2005
D&D
Miniature Championships
May, June, July, 2005
Various Locations
Sancon
XII
June 10 to 12, 2005
San Jacinto College Central
Pasadena, TX
Urnst
Con III
June 21 to 24, 2005
Guest House Inn and Suites
Idaho Falls, ID
Out this Month
Every corner of Faern harbors its own sinister
element. Within
these pages, you will discover everything players and Dungeon Masters
need to create the most
evil organizations, treacherous villains, and morally ambiguous
antiheroes to ever afflict the Forgotten Realms game
setting.
Out next Month
City of Splendors: Waterdeep
offers an in-depth examination of
the great city of Waterdeep in the Forgotten Realms
setting. An overview of the city includes
history, a whos who, information
on laws, and rules for running and playing in a Waterdhavian
campaign. An extensive
appendix gives information on
new equipment, magic items,
psionic powers, poisons, spells,
and more.
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Issue
176 Volume 25 Number 6
Battle
Hardened Diggers Part 1
by
Stephen Radney-MacFarland
Chapter 5 of the recently released Heroes of Battle
details teamwork benefits for D&D adventuring groups
sharing a set of talents and a desire to use those talents for special
advantage in the thick of combat.
While the Last War may be over, this special training
still remains, and is taught to others by its original practitioners.
Many of these specialized groups serve in the various standing armies,
militias, mercenary groups, brigand bands, and even adventuring groups
throughout Khorvaire.
Since many current members of the Diggers Union are
veterans of the Last War (including, most likely, your character) a
good number of them are well versed in tactical training, and some
gather in groups of like-trained individuals. Within the union, these
groups call themselves fellowships.
Sometimes fellowships gather by race, or by nation of
origin, but more often than not they gather in groups assembled by
virtue of the special training theyve received and taught to other
diggers, unusually for some specialized service of the union. Groups
are bound not only by their specialized training, but also a set of
ideals and goals. MORE
Foolishly Answered Questions
The players of Five
Foot Steps regularly answer your burning questions about
roleplaying, game etiquette, and the Dungeons & Dragons
rules. Note that we did not specify the answers were particularly
helpful or accurate. Consider yourself warned.
Q: One of my players claims he can draw his
weapon as a free action, even though I say its a move action. Which of
us is correct?
Liana
the Goth Chick: The darkness, it swirls about you, obscuring your
vision as you travel through the shadows. The valley of death smells of
charnel and sulfur, while the sinewy silhouettes of demons glide above
you. And lo! You find yourself upon a road, a road paved with the flesh
of the innocent. And as your wicked feet trod upon that desecrated
path, you come upon an altar of darkness. Carved from the bones of the
doomed, the altar reeks of sadness and loss, vomiting forth devastation
into the universe like waves in an ocean of blood. Upon this pedestal
of horrors sits a book bound in the skin of angels and written in human
bile. And on page 141 of that cursed book, in the 4th terrible
footnote, you find the sanity-shattering knowledge that drawing your
weapon is a free action that can be combined with a move action if you
have a base attack bonus of +1 or higher. MORE
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