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Le Monde de Greyhawk
par Armenfrast
   
  Angle  
Polyhedron Newsletter
Upcoming Events

Origins International Game Expo 2005
Columbus, OH
June 30 to July 3, 2005

D&D Miniature Championships
May, June, July, 2005
Various Locations

RPGA at Kublacon
May 27 to 30, 2005
Burlingame, CA

Dullstrand-Ekbir Border 2005
May 5 to 8, 2005
Gaillard, France

    Out this MonthCrimson Talisman

The Crimson Talisman is the
first title in a new Eberron series that focuses on war-torn souls
that have known nothing but a world in chaos. Each book in
this series will focus on the aftermath of The Last War, in
which every realm of the
Eberron
setting fought a bitter
and long-lasting battle.

    Out next Month

Every corner of Faern harbors its own sinister element.  Within
these pages, you will discover everything players and Dungeon Masters need to create the most
evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting. 


Issue 174 Volume 25 Number 4

Conventional Wisdom
New Kid on the Block
by David Christ

This series of articles is designed to take you from being the newest member of the RPGA and ordering your first home game event, to running a gameday at your local gaming store, to organizing a multiple-day convention at a convention center or hotel. So let me know what you think and if you have any issues you would like to see addressed here.

Paperwork? Awww Man!
Yes, playing in RPGA events requires you to fill out paperwork at the end of each session and report it online after your event is over. In fact, reporting events late prevents you from ordering future events. So lets take a moment to go over the session tracking sheet and what you need to do with it.   MORE


Conventional Wisdom

Foolishly Answered Questions


The players of Five Foot Steps regularly answer your burning questions about roleplaying, game etiquette, and the D&D rules. Note that we did not specify the answers were particularly helpful or accurate. Consider yourself warned.

Q: Im having a problem with one of my players. Hes taken a certain combination of feats that makes him a terror in combat. I mean, hes doing a ton of damage on every hit, and its making some of the fights end quicker than I wanted. What do I do?

Answer by Doug the Dungeon Master: Your player has obviously worked hard and read carefully to come up with an effective tactic for melee combat. It should be clear that, as part of your duty as DM, you need to take it away from him.

Have you considered retroactive house rules? Ive found that this technique can be very useful. Simply state that when you allowed the feat or skill or prestige class into your game, you didnt properly appreciate its strength. One could argue that it was your job to evaluate it before allowing it, but I can usually dismiss that by waving my hand (sometimes accompanied by, Bah!). If possible, rewrite the feat or class to not only be incapable of reproducing the desired combo effect, but to be utterly worthless. That will teach them to try to be efficient!

If that doesnt work for some reason, your next option is to give every single monster or villain in your campaign world a means of countering the tactic. If necessary, invent a new feat that specifically counters the players tacticpreferably in a way that leaves the player at a disadvantage. Eventually, hell get the message.   MORE

RPGA D&D



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